Skip to main content

Dungeon Chatter RPG Podcast

On Friday, August 24th, we'll launch the first few episodes of the Dungeon Chatter Podcast. The podcast covers table top RPG (TTRPG) creation and game play, with the hosts tackling a new topic each week. As the podcast progresses, the hosts are actually creating a game, adding flesh to the bare bones of the system with each passing week. Each episode includes an introduction to the topic at hand, a preview of how various games address the topic, stories from favorite RPG sessions, a pitch for how to handle the topic in the Blood of Heroes RPG. The final piece is a "Hack and Slash" portion in which the co-host presses concerns and challenges to be addressed by the Blood of Heroes pitch.

Episode Preview:
Episode 1: A is for Armor
Episode 2: B is for Blood of Heroes
Episode 3: C is for Character Creation

Tune in to your hosts Travis and Victoria, or catch us on Twitter @DungeonChatter.

Comments

Popular posts from this blog

Ars Arcana Blog: Why No One Understands Alignment

Why No One Understands Alignment Travis J. Rodgers Alignment was introduced to Dungeons and Dragons as a character (NPC or PC) attribute. It wasn’t rolled for; it was typically selected, but sometimes a particular alignment was necessitated by the character’s race or class. But what is ostensibly a kind of “outlook” piece, cross-indexing a regard for law and chaos on one axis and good and evil on the other is at best a concept evolving across game versions. This fact would explain why long-time gamers, or at least gamers who have played multiple iterations of D&D, might view alignment differently from others. At worst, however, it’s essentially meaningless. There’s a middle path, which may be its original intent, one according to which alignment is both meaningful and quite objective – but then it’s extremely contentious. My considered view is that alignment is either meaningless or objective in a way that many players do not like (which is accurate is undertermined – the...

Ars Arcana Blog 2.7: Creating a Character SPARK

Ars Arcana Blog: Bringing Your Character to Life with SPARK Travis J. Rodgers The Challenge(s) For the grizzled vet of RPGs, creating a character is often a struggle of too many options rather than not knowing where to start. The character concept comes easily to mind, either because there is a character the vet has been wanting to play or because vets often have served as GM as well as player for so long, character concepts seem to spring from an endless font. The challenge becomes determining which of the system options is the best way to make use of your character concept. Let’s call this the “How? Question” of character design. On the other hand, for the relative novice to Roleplaying, the challenge is two-fold. In addition, to the struggles of navigating a system’s options, the novice may not have, and may struggle to create, the character concept. Let’s call this new question the “What? Question” of character design. The SPARK In an episode of the Dungeon Chat...

Ars Arcana Blog: Spell Points, Slots, and Abilities

Ars Arcana Blog 2.4:  Spells: Points, Slots, and Abilities Travis Joseph Rodgers Do spellcasters in your game use spell points, spell slots, or can they call upon spells like other abilities (like climbing, throwing, and hacking)? Here are three potential problems your magic system will have to deal with and three approaches to solving those problems, with strengths and weaknesses of each approach considered. Part I: The Approaches These three approaches may not be exhaustive, but they do a good job of capturing the typical range of options one might see in an RPG. They are differentiated by the frequency one can cast and the relative customizability of the power of a “readied” spell. Spell Points (SP) Pool of points. Each spell has a cost. More points for more powerful spells. Systems: MERP, Role Master. E.g., Merlin and Magic Martha both cast “flame bolt” spell. Merlin easily pumps a dozen spell points into it, making it devastate his opponents. Martha fum...