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Show Notes: A is for Armor

We've done it! The podcast is now alive on Soundcloud, and we'll post it to iTunes and a few other places this weekend. Please head over to to listen to A is for Armor, B is for Blood of Heroes, and C is for Character Creation.

Dungeon Chatter Podcast
Episode 1: A is for Armor
In this episode, Travis and Victoria discuss armor systems in RPGs.

TTRPGs discussed: AD&D, Middle Earth Role Playing (MERP), Rolemaster (RM), Marvel Superheroes, StarWars the RPG, Fading Suns, Rifts, Generic Universal Role Playing System (GURPS),

Video Games discussed: Knights of the Old Republic, Shadow Run

Concepts Discussed:
thac0, Armor Class, Double 20s, Decapitations

Show Notes: around 17 minutes, the audio becomes a bit fainter briefly; we’re still working out our audio.

The armor pitch is based on armor types and two characteristics:
                Defensive Modifier: a measure of how elusive your character is. High DM = hard to hit.
Armor Class: a measure of how able your armor is to soak up damage. High AC = less likely to hit you hard.
                ARMOR TYPE      DM         AC
No Armor                 +1           0
                Cloth                     0              1
                Leather                 0              2
                Chain                     0              3
                Plate                      -1            4


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