Dungeon Chatter Podcast
Episode 5: E is for Experience
In this episode, Travis and Victoria discuss experience points, milestones, leveling up, and becoming harder to defeat.
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TTRPGs: AD&D, Middle Earth Role Playing (MERP), Rolemaster (RM), Generic Universal Role Playing System AD&D 2nd edition, Unearthed Arcana, MERP, RM, World of Darkness, GURPS, Shadow Run
Video Games: Darkest Dungeon
Concepts: Experience for killing stuff, possession of magic items, "defeating" enemies, experiencing the dungeon, using skills, failing, Milestone Leveling vs. Experience Leveling.
For the second show in a row, I think this was our best sounding podcast, from a technical point of view. There are fewer pops, too, this time around. Mostly Travis’s fault.
Blood of Heroes: Experience as story goals, set by player and/or GM, and the “criticals” pool – one entry per character per critical dealt or received.
Any player who shows up and participates receives a single experience point. Prior to starting a session, the player suggests a goal, the GM suggests a goal, both based on the character’s motivations, etc. Finally, everyone gets a shot at one additional experience for dealing or taking criticals (not limited to combat, mind you; critical success is a critical). Experience points are used to train skills directly.