Dungeon Chatter Podcast
Episode 5: E is for Experience
In this episode, Travis and Victoria discuss experience
points, milestones, leveling up, and becoming harder to defeat.
Podchaser RSS Link
https://www.podchaser.com/podcasts/dungeon-chatter-rpg-podcast-724742
Works Discussed
TTRPGs: AD&D, Middle Earth Role Playing (MERP), Rolemaster (RM),
Generic Universal Role Playing System AD&D 2nd edition, Unearthed Arcana,
MERP, RM, World of Darkness, GURPS, Shadow Run
Video Games: Darkest Dungeon
Literature: Rilke
Concepts: Experience for killing stuff, possession of magic items,
"defeating" enemies, experiencing the dungeon, using skills, failing,
Milestone Leveling vs. Experience Leveling.
Show Notes
For the second show in a row, I think this was our best
sounding podcast, from a technical point of view. There are fewer pops, too,
this time around. Mostly Travis’s fault.
The Pitch
Blood of Heroes: Experience as story goals, set by player
and/or GM, and the “criticals” pool – one entry per character per critical
dealt or received.
Any player who shows up and participates receives a single
experience point. Prior to starting a session, the player suggests a goal, the
GM suggests a goal, both based on the character’s motivations, etc. Finally,
everyone gets a shot at one additional experience for dealing or taking
criticals (not limited to combat, mind you; critical success is a critical).
Experience points are used to train skills directly.
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