Skip to main content

Podcast: E is for Experience


Dungeon Chatter Podcast
Episode 5: E is for Experience
In this episode, Travis and Victoria discuss experience points, milestones, leveling up, and becoming harder to defeat.

Podchaser RSS Link
https://www.podchaser.com/podcasts/dungeon-chatter-rpg-podcast-724742

Works Discussed

TTRPGs: AD&D, Middle Earth Role Playing (MERP), Rolemaster (RM), Generic Universal Role Playing System AD&D 2nd edition, Unearthed Arcana, MERP, RM, World of Darkness, GURPS, Shadow Run

Video Games: Darkest Dungeon

Literature: Rilke

Concepts: Experience for killing stuff, possession of magic items, "defeating" enemies, experiencing the dungeon, using skills, failing, Milestone Leveling vs. Experience Leveling.

Show Notes
For the second show in a row, I think this was our best sounding podcast, from a technical point of view. There are fewer pops, too, this time around. Mostly Travis’s fault.

The Pitch
Blood of Heroes: Experience as story goals, set by player and/or GM, and the “criticals” pool – one entry per character per critical dealt or received.

Any player who shows up and participates receives a single experience point. Prior to starting a session, the player suggests a goal, the GM suggests a goal, both based on the character’s motivations, etc. Finally, everyone gets a shot at one additional experience for dealing or taking criticals (not limited to combat, mind you; critical success is a critical). Experience points are used to train skills directly.


Comments

Popular posts from this blog

Ars Arcana Blog: Why No One Understands Alignment

Why No One Understands Alignment
Travis J. Rodgers
Alignment was introduced to Dungeons and Dragons as a character (NPC or PC) attribute. It wasn’t rolled for; it was typically selected, but sometimes a particular alignment was necessitated by the character’s race or class. But what is ostensibly a kind of “outlook” piece, cross-indexing a regard for law and chaos on one axis and good and evil on the other is at best a concept evolving across game versions. This fact would explain why long-time gamers, or at least gamers who have played multiple iterations of D&D, might view alignment differently from others. At worst, however, it’s essentially meaningless. There’s a middle path, which may be its original intent, one according to which alignment is both meaningful and quite objective – but then it’s extremely contentious. My considered view is that alignment is either meaningless or objective in a way that many players do not like (which is accurate is undertermined – the descript…

Ars Arcana Blog 2.7: Creating a Character SPARK

Ars Arcana Blog: Bringing Your Character to Life with SPARK
Travis J. Rodgers

The Challenge(s) For the grizzled vet of RPGs, creating a character is often a struggle of too many options rather than not knowing where to start. The character concept comes easily to mind, either because there is a character the vet has been wanting to play or because vets often have served as GM as well as player for so long, character concepts seem to spring from an endless font. The challenge becomes determining which of the system options is the best way to make use of your character concept. Let’s call this the “How? Question” of character design. On the other hand, for the relative novice to Roleplaying, the challenge is two-fold. In addition, to the struggles of navigating a system’s options, the novice may not have, and may struggle to create, the character concept. Let’s call this new question the “What? Question” of character design.
The SPARK In an episode of the Dungeon Chatter Podcast called “O…

Dungeon Chatter's Character Spark

After podcasting about the character SPARK in episdoe O is for Origins, we decided to put together a document that could be downloaded for free to demonstrate the concept. In this document, you'll find quick selection (choose) or generation (roll) tables to help you create a character concept. If you're feeling stumped or looking to play a different sort of character, give it a shot. There are literally millions of possible combinations of characteristics.

This link SHOULD work...

RPG Character Concept: SPARK