Dungeon Chatter Podcast
Episode 6: F is for Fail
In this episode, Travis and Victoria discuss modeling failure in an RPG. It seems clear enough that a successful attack hits and deals damange, but what does a failed attack mean? We discuss failure in combat, moving maneuvers, perception, and persuasion.
iTunes Link
https://itunes.apple.com/us/podcast/dungeon-chatter-rpg-podcast/id1435743168
Works Discussed
TTRPGs
AD&D, Middle Earth Role Playing (MERP)
Video Games
Super Mario Bros., Wasteland
Concepts
Failure, Critical Failure, Natural 20, Natural 1, The DM Screen
Show Notes
Victoria is becoming an editing pro. This episode sounds great, and she should soon edit out an F-bomb that she missed in the first edit through.
The Pitch
Simple Failure: Die rolls of 0-9 represent rough percentage of task completed. So, 10% x die roll = % of action completed (6x10% = 60%).
Critical failures
In general, they set you back, offering a penalty to further attempts.
negative 10-19: -1 penalty
negative 20-29: -2 penalty
Etc.
Any further mishaps should be situation and setting specific.
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